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Native apps in Expo & SwiftUI.
Liquid glass, gestures and haptics, tested on a real device in my hand before I call anything done.
Group Product Design Lead at FTMO & OANDA



I work on the whole journey, from “What is this?” to “I can't work without it.” Each stage has one question the product has to answer.
The funnel shows me where people drop. Replays and five user calls tell me why.
One hypothesis, the smallest change that could prove it, and a success metric PM and data sign off on up front.
Prototype in code, ship behind a flag, measure. Experiments get the same craft as the product, because a sloppy test gives a wrong answer.
What wins goes into the product and the design system. What loses gets written down, my own ideas included.
Native apps, 3D and production code used to mean a brief and a wait for someone else. Now I make them myself, to the same standard as the rest of my work.
Double-tap anything
to save it here.
Liquid glass, gestures and haptics, tested on a real device in my hand before I call anything done.
Everyobject
hereis
mine
I modeled, lit and rendered the beanie, the switch and the hand on this page, then animated them in code.
ApprovedI design whole sections, write the code and open the PR. Engineers review it like anyone else's.
press & hold, the field answersSprings, states and micro-interactions, tuned by hand until they feel right.
I know what the model is good at, how much context it can hold, and where I stop trusting its output.
AI drafts. I set the business goal, bring the data, and review every line before it ships.
AI speeds up the work. It doesn't lower the standard for what goes out.
Apps, platforms and side projects I designed. Most of them I also helped build.
odlo
Things I like outside of work. Scroll to tidy up, drag to make a mess, click anything for a surprise.